Publishing large Digital Arts introduced right this moment that roughly 6% of its international workforce, or between 700-800 folks, will likely be laid off as the corporate drives “larger focus throughout our portfolio”.
In a put up on EA’s web site, CEO Andrew Wilson writes that the writer has taken a have a look at its upcoming tasks, restructured some groups and even reviewed their “actual property footprint”. Within the wake of that, the choice was made to put off “roughly six p.c of our firm’s workforce”.
As we drive larger focus throughout our portfolio, we’re shifting away from tasks that don’t contribute to our technique, reviewing our actual property footprint, and restructuring a few of our groups. These selections are anticipated to influence roughly six p.c of our firm’s workforce. That is essentially the most troublesome half, and we’re working via the method with the utmost care and respect. The place we are able to, we’re offering alternatives for our colleagues to transition onto different tasks. The place that’s not attainable, we’re offering severance pay and extra advantages akin to well being care and profession transition companies. Speaking these selections started earlier this quarter and we count on them to proceed via early subsequent fiscal yr.
Digital Arts generated roughly $7 billion in internet income final yr, as reported on January 31, 2023, with gross income of over $5 billion (a rise of 18% over the yr earlier than). In 2022 CEO Wilson, who described this transfer as “essentially the most troublesome half”, made roughly 172 instances the median EA worker’s whole compensation. Or 636 instances what some customer support workers had been paid (earlier than they have been laid off, anyway).
This announcement comes only a month after 200 testers engaged on the corporate’s Apex Legends sequence have been laid off by way of Zoom name (although given Wilson’s feedback that “these selections started earlier this quarter”, these could have been a part of this total depend).