So the Resident Evil 4 remake is, surprisingly completely no person given the standard of the supply materials, good. It appears to be like nice, it has some fashionable concepts about stock and, on the PS5, it additionally is aware of tips on how to take advantage of out of the DualSense controller’s fancy adaptive triggers.
In the event you’ve by no means held one, the DualSense doesn’t simply have triggers, it has triggers that may have their resistance adjusted by the sport, and which may additionally ship vibrations by way of the participant’s fingers. A variety of video games use them, however most of them use them solely in probably the most predictable, rudimentary methods.
Not Resident Evil 4! Capcom actually put in work right here, utilizing the triggers in methods which might be in some methods enhancements on current concepts, and in others simply model new concepts fully. Take footsteps, for instance. Whereas many video games will provide you with a bit of rumble to match the participant’s stroll, in Resident Evil 4 that suggestions will differ relying on the kind of terrain you’re strolling on (or in some circumstances strolling in).
Weapons are one other instance of some outside-the-box pondering. Once more, practically each sport that options firearms will ship some rumble by way of the triggers while you fireplace, however Resident Evil 4 extends that to the act of switching between weapons; if you happen to pull out a handgun it’ll really feel gentle, whereas swapping to a shotgun will add some heft.
Additionally nice (if circuitously associated to the triggers) is the usage of the controller’s small speaker. As soon as extra, a great deal of video games use it, and plenty of use it nicely, so on this case it’s not like Resident Evil 4 is pioneering something, however nonetheless. The best way the sport’s radio conversations play out all crackly by way of your controller (as a substitute of a cutscene like they used to) is a neat piece of immersion, and in different circumstances you’ll get tips like a lot of the audio enjoying by way of your TV whereas among the spookier results come by way of the DualSense.
None of this can be a game-breaker, and I’m under no circumstances saying variations on different platforms are any worse for missing these options. It’s simply good to see, prefer it was with the Dreamcast’s VMU and the GameCube’s numerous add-ons, when studios take the effort and time to cater to a console’s bizarre, specialised promoting factors!
(PS, is anybody enjoying on PC with a DualSense? Would like to know if the options work on that model too, or in the event that they’re simply locked to the PS5 version)