
Extra new-gen exclusives are slowly beginning to trickle out onto the PlayStation 5 and builders at the moment are making an attempt more durable than ever to elucidate why they wanted to ditch the PS4, and why it’s price making a sport a console unique. Beforehand it was Guerrilla Video games with Horizon Forbidden West’s Burning Shores DLC which guarantees unimaginable cloud tech. Subsequent up is Sq. Enix with guarantees that the PS5 DualSense controller will provide help to really really feel the wind in Ultimate Fantasy XVI.
In a brand new interview over on the PlayStation Weblog, director Hiroshi Takai tried to elucidate what the brand new {hardware} will deliver to the hit RPG collection that wasn’t doable with the PS4. Whereas the pace of the solid-state drive (SSD) stays the cornerstone of the PS5’s (and Xbox Collection X’s) prowess, Takai mentioned his group additionally tried to reap the benefits of the haptic know-how within the DualSense to make Ultimate Fantasy extra action-oriented than ever earlier than:
There are specific sections the place the participant must open heavy doorways or elevate up portcullises, and we use the adaptive triggers there to place throughout that feeling of effort and resistance. They’re additionally used when driving chocobos. The haptic suggestions can produce extraordinarily refined vibrations, which we use to create a heightened feeling of presence in cutscenes. We transformed the sound results utilized in every scene into haptic information, which allow us to painting particulars that we’ve by no means been in a position to earlier than, just like the actions of the air.
Learn Extra: Ultimate Fantasy XVI Producer Suggests PC Gamers Ought to Simply ‘Purchase A PS5′
Personally, I don’t a lot look after the DualSense’s adaptive triggers, and haptics aren’t often prime of thoughts once I’m wanting down the checklist of recent sport options. However after they’re good they’re nice, including texture to a sport you don’t miss till your controller dies (which, sadly, the DualSense does loads) and it’s gone. Nice sufficient to warrant Ultimate Fantasy XVI being a PS5 console unique? In all probability not!
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DualSense options aren’t the one purpose Ultimate Fantasy XVI is new-gen solely. As producer Naoki Yoshida beforehand mentioned, solely the upper specs may deal with the sport’s quick-paced real-time motion (that is the primary Ultimate Fantasy and not using a command menu) and the fixed switching between fight and cutscenes. Whereas this all leaves me intrigued to truly attempt Sq. Enix’s bold Sport of Thrones-y experiment for myself, it does little to cover the elephant within the room of if and when the sport will come to different platforms. Ultimate Fantasy XVI releases on PS5 on June 22.